CDB

This standard defines a model and structure for a single, versionable, virtual representation of the earth. A CDB structured data store provides for a geospatial content and model definition repository that is plug-and-play interoperable between database authoring workstations. A CDB structured data store can be used as a common online (or runtime) repository from which various simulator client-devices can simultaneously retrieve and modify, in real-time, relevant information to perform their respective runtime simulation tasks.

CDB 2.0 Standards Documents

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Document title Version OGC Doc No. Type
OGC CDB Version 2 – Part 1: Core Standard 2.0 23-034 IS

CDB 1.3 Standards Documents

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Document title Version OGC Doc No. Type
Volume 1: OGC CDB Core Standard: Model and Physical Data Store Structure 1.3 15-113r7 IS
Volume 10: OGC CDB Implementation Guidance (Best Practice) 1.3 16-006r6 BP

CDB 1.1 Standards Documents

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Document title Version OGC Doc No. Type
OGC CDB Version 1.1 Release Notes 1.1 18-016r1 Notes
Volume 1: OGC CDB Core Standard: Model and Physical Data Store Structure 1.1 15-113r5 IS
Volume 3: OGC CDB Terms and Definitions 1.1 15-112r3 IS
Volume 11: OGC CDB Core Standard Conceptual Model 1.1 16-007r4 IS

CDB 1.0 Standards Documents

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Document title Version OGC Doc No. Type
Volume 1: OGC CDB Core Standard: Model and Physical Data Store Structure 1.0 15-113r3 IS
Volume 3: OGC CDB Terms and Definitions 1.0 15-112r2 IS
Volume 11: OGC CDB Core Standard Conceptual Model 1.0 16-007r3 IS
CDB Multi-Spectral Imagery Extension 1.0 17-080r2 IS

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The CDB standard defines a standardized model and structure for a single, “versionable”, virtual representation of the earth. A CDB structured data store provides for a geospatial content and model definition repository that is plug-and-play interoperable between database authoring workstations.  Moreover, a CDB structured data store can be used as a common online (or runtime) repository from which various simulator client-devices can simultaneously retrieve and modify, in real-time, relevant information to perform their respective runtime simulation tasks. In this case, a CDB is plug-and-play interoperable between CDB-compliant simulators.  A CDB can be readily used by existing simulation client-devices (legacy Image Generators, Radar simulator, Computer Generated Forces, etc.) through a data publishing process that is performed on-demand in real-time.

The application of CDB to future simulation architectures will significantly reduce runtime-source level and algorithmic correlation errors, while reducing development, update and configuration management timelines.  With the addition of the High Level Architecture – -Federation Object Model (HLA/FOM)  and DIS protocols, the application of the CDB standard provides a Common Environment to which inter-connected simulators share a common view of the simulated environment.

The CDB standard defines an open format for the storage, access and modification of a synthetic environment database.  A synthetic environment is a computer simulation that represents activities at a high level of realism, from simulation of theaters of war to factories and manufacturing processes. These environments may be created within a single computer or a vast distributed network connected by local and wide area networks and augmented by super-realistic special effects and accurate behavioral models. SE allows visualization of and immersion into the environment being simulated . This standard defines the organization and storage structure of a worldwide synthetic representation of the earth as well as the conventions necessary to support all of the subsystems of a full-mission simulator.  The standard makes use of several commercial and simulation data formats endorsed by leaders of the database tools industry.

A series of associated OGC Best Practice documents define rules and guidelines for data representation of real world features.